Of all the remarkable clinical possibilities of Virtual Reality, it’s use as a novel therapy, or Digital Drug, excites me the most. What properties of the VR experience are ‘class’ effects, shared by all virtual worlds, and what are specific to the particular construct? Can we enhance the potency and minimise side-effects by going further and creating precision experiences, tailored to the individual? What about biofeedback? How do we create these experiences?
On Day 16, Dr Keith Grimes, The VR Doctor, has a closer look at Virtual Therapeutics, and shares the story of CALMO, the VR procedural distraction tool for blood sampling that was born at the Cardiff NHS Hack Day 2018. The story of how we went from pitch to patient illustrates one possible route to precision VR medicine.