Day 17: Clinical Holoportation

Last week I had the opportunity to visit Ravensbourne University in Greenwich, London (https://www.ravensbourne.ac.uk/) and meet with the innovative team at DoubleMe (www.doubleme.me).

They have taken a fascinating approach to the challenge of Holoportation – the use of virtual, augmented and mixed reality to allow for users to virtually occupy the same space and interact in 3 dimensions while miles apart.

What makes James Edward Marks, Marius Matesan, Albert Kim and Chris Szkoda special is that they use affordable hardware – the Microsoft Kinect – and their bespoke software to allow anyone to create a holoportal. This means that the entire space it records can be viewed by a person with a Hololens. If you set up two holoportals, you can have an interactive experience.

The use cases are wide and mind-boggling. I focus on the healthcare aspects, so I immediately started to imagine what it might be like for a specialist to holoconsult with a patient, or advise a practitioner in the field. The holoportation isn’t limited to just people: you can also add 3d models, and perhaps even users from within VR allowing true mixed reality interactions. I visualise an Orthopaedic surgeon sharing a 3d model of a diseased joint and the propsed procedure ahead of an operation, or a GP speaking with a patient about their mental health while a 3rd person attends as support.

The current setup is a little lo-fi and the resolution isn’t perhaps good enough for detailed work, but even at this early stage I sense it is perfectly capable of allowing for clinical consultations. The question is then whether holoportation offers benefit over face-to-face, or teleconsultations?

This venture is also connected to a 5G testbed, so the next steps are to build a Holoportal at The Fusebox in Brighton, a co-working creative space for immersive tech that also happens to be a 5G site. With any luck I’ll be consulting by May.

Day 16: Virtual Reality as a Digital Drug

Of all the remarkable clinical possibilities of Virtual Reality, it’s use as a novel therapy, or Digital Drug, excites me the most. What properties of the VR experience are ‘class’ effects, shared by all virtual worlds, and what are specific to the particular construct? Can we enhance the potency and minimise side-effects by going further and creating precision experiences, tailored to the individual? What about biofeedback? How do we create these experiences?

On Day 16, Dr Keith Grimes, The VR Doctor, has a closer look at Virtual Therapeutics, and shares the story of CALMO, the VR procedural distraction tool for blood sampling that was born at the Cardiff NHS Hack Day 2018. The story of how we went from pitch to patient illustrates one possible route to precision VR medicine.

If you’d like to learn more or take part, please subscribe, follow me on twitter (@theVRDoctor) or join the VR Doctors group on Facebook (www.facebook.com/groups/vrdocs)

Shownotes

NHS Hack Day – website@NHSHackDayYoutube Channel

Day 15 – Clinical VR at CES

January means Consumer Electronics Show, and Dr Keith Grimes, The VR Doctor, has donned his Rift and made a virtual visit to Vegas to check out all the announcements, and report back on his top 5 products to watch in 2018. From gaze tracking, mind reading headsets to cable cutting and iron pumping, the clinical possibilities just became a whole lot more interesting.

If you’d like to learn more or take part, please subscribe, follow me on twitter (@theVRDoctor) or join the VR Doctors group on Facebook

SHOWNOTES & LINKS

 

Day 14: Talking to Myself

A new year brings hope and happiness for many, but for some people it’s a very different story. Depression is a condition that affects affects more than 300 million people around the world, and the number is rising. On Day 14 of my investigations I look at how Virtual Reality can provide an unusual way of helping people deal with symptoms and perhaps aid recovery.

If you’d like to learn more or take part, please subscribe, follow me on twitter (@theVRDoctor) or join the VR Doctors group on Facebook

SHOWNOTES & LINKS

  • Embodying self-compassion within virtual reality and its effects on patients with depression – Full Paper
  • Mindshow
  • Samaritans or call 116 123

Day 13: Virtual Reality versus Augmented Reality

Day 13, and it’s a quick trip into VR to look at the difference between Virtual and Augmented Reality as tools for patient education. Using the same model, but different platforms, Dr Keith compares and contrasts each and comes to the decision that…well, you’ll have to watch the video to find out more.

If you’d like to learn more or take part, please subscribe, follow me on twitter (@theVRDoctor) or join the VR Doctors group on Facebook

SHOWNOTES & LINKS